Ready for Legacy?
General Changes:
Introduced Legacy items. Players can now visit the Black Market Vendor on Nekrotafeyo's "Pyre of Stars" location to purchase Legacy Gear. The Golden Chest now costs Eridium to open. (Credit to Dex_Manly)

The grenade wall in the Diamond Armory now drops both grenades & artifacts. (Credit to Dex_Manly)
Added in new platforms to the Pyre of Stars location on Nekrotafeyo.
Increased the size of various Proving Grounds bosses.
Updated the Blinding Banshee's hunt description to reflect the boss at the destination.
Changed COV naming techniques.
Removed Mayhem 11 from the menu options.
Removed all sped up animation changes for vehicles.
Removed Omeganos the Invincible
Removed all DLC enemy spawns in base game locations. This is to prevent players who have not purchased DLC to be progression locked.
We really felt as though Omeganos, and the DLC enemy swapping was a feature which truly prevented certain players from experiencing Redux in it's clearest form possible. We're set to remedy this in Legacy, as we say farewell to these changes. Thank you to everyone who supported them, and especially to those of you who gave your very important feedback!

Added in Legacy Hunts. There are 4 Hunts to complete, however as a result, the following Hunt/Crew Challenge enemies will no longer spawn in game.
Heckle
Antalope
Gmork
Baron Noggin
Balance Changes:
Increased enemy health in all Proving Grounds maps.
Increased enemy health in NVHM.
Nerfed Mainframe damage.
Nerfed Hollow Point guardian rank damage.
Hollow Point no longer gets Mayhem Scaling.
Re-balanced Mayhem Values.
Loot Changes:
Changed the Minimap icon for Pearlescent items.
Buffed Legendary world drop rates in all Proving Grounds maps.
Buffed Vaulthalla Armory Pearlescent drop rates.
Updated Weighted Ammo Drops to reward players more ammo for weapon types they need. (Credit to Grimm)
Rare items will no longer world drop until level 10.
Very Rare items will no longer world drop until level 15.
Legendary items will no longer world drop until level 35.

Updated loot beam colors for Uncommon, Rare, and Very Rare items.
Updated the amount of loot dropped by invincible enemies.
Updated the quality of loot dropped by invincible enemies.
Updated the visuals on Contraband item cards.
Changed the Psycho Stabber's rarity to Epic.
Changed the Boring Gun's rarity to Epic.
Changed the Cloud Kill's rarity back to Legendary.
Changed Magshot drop source.

Changed Bladed Tattler weapon skin.
Changed BK-1 weapon skin.
Added a dedicated drop source for the Double Anarchy.
Buffed Wings of the Firehawk drop rate.
Buffed Double Anarchy world drop rate.
Buffed Accessus Mortis weapon damage.
Buffed Dark Army weapon damage.
Buffed Linoge weapon damage.

Buffed Oldridian weapon damage.
Buffed Devastator weapon damage.
Buffed Carrier weapon damage.
Buffed Earworm weapon damage.
Buffed Nine-Volt weapon damage.
Buffed Handsome Jackhammer weapon damage.
Buffed ASMD weapon damage.
Buffed Echo weapon damage.

Buffed Shredifier weapon damage.
Buffed Cloudkill weapon damage.
Buffed Woodblocker weapon damage.
Buffed Anarchy weapon damage.
Buffed Plasma Coil weapon damage.
Buffed Tizzy weapon damage.
Buffed Lucian's Call weapon damage.
Buffed Juliet's Dazzle weapon damage.

Buffed Quadomizer weapon damage.
Buffed Epic weapon damage.
Buffed Norfleet Projectile Spread.
Buffed Norfleet Fire Rate.
Nerfed Sand Hawk Projectile Speed.
Runaway Bride is no longer a Pearlescent.
Ghast Call is no longer a Pearlescent.
Moonfire is no longer a Pearlescent.
Boring Gun is no longer a Pearlescent.
Harmful Take no longer switches element on reload.
Added the Proprietary License back to the world drop pool.
Nerfed Sledge's Shotgun weapon damage.
Nerfed BK-1 weapon damage.
Nerfed Moonfire weapon damage.
Nerfed RYNAH weapon damage.
Nerfed O.P.Q weapon damage.
Nerfed Yak world drop rate.
Removed the Proprietary License from the Slaughterstar Boss item pools.
Removed the Gub.
Character Changes:
With this update, we're making numerous character adjustments based off of community feedback. That's not all however, as I'm happy to announce the merging of Redux with CZ47's character overhaul mods. CZ is a talented modder, with a great amount of experience to supply the mod with!
Amara
Personal space's V2 bonus now applies to everything instead of just bullets, including melee and Action skills.
Buffed Combo Breaker reset chance.
Forceful Expression now grants Amara 40% bonus elemental damage. This bonus element applies to all damage sources.
Fixed Samsara to now grant Amara Max-Health % Regen instead of Missing Health % Regen.
Buffed Restless from 5% to 12% per point.
Clear the Mind now grants Amara Cryo and Slow immunity after a kill for a short duration.
Fixed a bug causing Amara's Deep Well skill to only grant 15% extra Magazine Size instead of 20%.
Fixed a bug causing Amara's Tempest skill to only grant 40% shock instead of 50%.
FL4K
Fixed the Loaders' bonuses not scaling with Barbaric Yawp investment.
Fixed the ION Loader's bonus granting Fl4k Damage Reduction instead of increased Damage Intake.
BUL Loader now grants Fl4k bonus Shield Damage instead of bonus Shield Capacity.
Better Toys now grants Fl4k increased Slam Damage & Radius instead of Shield Recharge Rate & Delay. Additionally these values have been buffed.
Wooly Armor is now known as Overcharged. When Fl4k's shield is full, Fl4k regenerates ammo and grenades at a rate of 5%/s and 25%/s respectively.
Monkey Do now amps all pellets properly and no longer converts the gun's element into kinetic damage.
Capacitance now grants FL4K 100% reflect chance, 25% firerate and movespeed. Reflected projectiles deal double damage.
Zane
Nerfed Eraser pierce damage - (Thanks Moxsy)
Bug Fixes:
Fixed a bug preventing Vermivorous the Invincible from dropping it's loot correctly.
Fixed a progression blocker relating to the usage of Coresploders in DLC 3.
Fixed a bug causing various Base SDU Sizes to not receive their intended changes.
Fixed a bug causing the LongSchlongDickDestroyer5000 to occasionaly spawn with missing parts.
Fixed a bug causing the TK's Wave to lose it's rarity upon save quit.
Fixed a bug causing the Sand Hawk to not register as SMG damage.
Fixed a bug causing the Florentine to drop from an unintended loot pool.
Fixed a bug causing the Double Anarchy's weapon card to show the incorrect behaviour.
Fixed a bug preventing the Skullmasher from dropping on non-Mayhem levels.
Vaulted Items
Heckle
Bird of Prey
Brainstormer
Hotfoot Teddy
Baby Maker
Jericho
Alchemist
Faisor
Good Juju
Hellwalker
Whiskey Tango Foxtrot
Mutant
Vault Hero
Blood Starved Beast
Sludge
Red Suit
Masterwork Crossbow
Skeksil
Bloodsucker
Sawpenny
Ice Pick